Great skulls tower at 8 feet and are about the same width, a number of arms and legs that may vary, and are not always symmetrical. Their limbs are often shaking or prone to spasms.
They are mostly intelligent (although always confused about their situation), but unable to express themselves through voice, and very prone to anger. They lack patience, to a very high degree, and will go into tantrums where they try to break everything they encounter fairly quickly. Their own failure at communication may throw them in such a state of anger and frustration that they will find it easier to rip apart their interlocutor than to endure the shame of their current situation.
Great skull abominations are not undead, but a very strange magical creature, and as such have bodily needs, such as feeding, breathing or sleeping. They will eat anything but they are not very fast or good hunters, so they mostly eat scavenged food or carrion. Sometimes raiding nearby farms or settlements to steal food at night. They won't attack humans for food unless the situation is already dire and they don't have any other choice.
A few days after their birth, they will move away from their place of apparition, to find shelter. Oftentimes a cavern, or a ruin, but will often travel to their birthpace to mourn on themselves and cry. As they live in those shelters, they will start to gather things that will make them feel "more human" and fashion their lair as a household, wearing unfitting clothing on their misshapened bodies, almost looking like they are playing house.
The skull will store anything that has been created by other human beings, be it carpets, furniture, clothes, or even weapons or art, and are very possessive of their hoard. They can generally cohabit peacefully with the usual dungeon ecosystem, which will protect their treasures while it's away, and will probably never try and talk to them, which the skull finds nice. A relative peace will be attained after some time, and some boundaries established in torn and crushed trespassors.
Stats :
It has got the same amount of HP as a buffalo would;
Armour is the same as leather or fur;
It can attack at least twice per turn (once with claw and once with bite) and more depending on the number of arms you gave it. Sometimes it can even carry a weapon instead of using its claws.
It can't talk, but it would scream like a deer (look it up, it's scary) to scare opponents off, or cry if they were being beaten and cornered.
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