These are the result of the third week of Mörktober, a daily creativity exercise centered around the ttrpg Mörk borg and the other systems derivated from it.
Tuesday, 24 October 2023
Mörktober week 3
Sunday, 15 October 2023
Mörktober, week two
Day 8 : Blight
Day 9 : Eldricht
Day 10 : Bane
Day 11 : Sacrifice
Day 12 : Fish
Day 13 : Mushroom
Day 14 : Hex
Tuesday, 10 October 2023
First week of Mörktober
Tis the month, of the year, most sinister,
'tis the month of October.
Day 1 : Teeth
Day 2 : Silver
Day 3 : Claw
Day 4 : Forest
Day 5 : Rat
Day 6 : Mask
Day 7 : Haunted
Tuesday, 23 May 2023
EVOCATIVE WORDS : a matrix for idea generation
I find that nothing is more evocative than looking at a page, not really reading sentences anymore, and instead pick up words, somehow melting them together, creating mental images and cool concepts. Combining two or three words, seemingly unrelated, might create a very bright mental image for you, as it does for me : the name of a spell, of a magic artefact, of a faction, a monster concept, a pnj idea, etc. With this idea I made a list for you to use if you wish.
Something to gaze distractedly at to create word associations and new ideas.
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CRUSTACEAN/TEETH/BLOOD/HORSES/WARLOCK
MOUTH /LAMPREY/ MEAT /BONE/RUST /MUTANT
CURSES/ GOAT/ ORE / LEECH / FLESH/MIST/ LORE
UNDEAD /COPPER/ SHIELD/ FORGOTTEN/ROTTEN
HELMET /SCROLL /CHURCH/ FLAME / SKIN /BLUR
JUG /HAT/CARVING /BEARD/MAGGOTS /IRON/AXE
BOOTS/TORCH / HAND / INFAMY/DECREPIT / BIRD
MACHINE /DICE /CUP/ COLD/ PLENTY/ WAND/SKY
ART /GOLDEN /BRASS/ KNIFE/ BOOK/ HANDS/ EYE
RIBBON/ GLASS/ OLD/JEWEL /SEED/ WONDEROUS
PRIEST / DRAGON / OVERLORD / VIOLENCE / GOD
FIRE / STONE /BOOK /FRUIT/RING /CLOAK /SPIRIT
FLEA/NAILS/RATS/LUCK/FEW/EYE/RELICS/CRUDE
CHAOS/TOMB/WORM/CORPSE/MAP/SINISTER/ODD
SPIDERS /ARCANA/ROTTEN /CLAY/ GOD /MUMMY
EYELESS / HATRED / GOLD / SECRET / DRACONIC
VIALS / FOG /FOOL /GROW/ BELLS/ROPE /MIRROR
GREEN/ VIOLENT/TREE/GROWTH /BARK/BRANCH
DIRT/GRAVE/SWORD/WAR/LEATHER/HALF/CHAIN
LOW / ORDER / GREAT / UNIQUE/SKY / HIGH/ POLE
GIANT / KNIFE/ WOOD/ ZERO /MOLD / FILLED/ORE
WILL/SKULL /ANTI / HUNGER / WILL / TRAP /THIEF
+++++++++++++++++++++++++++++++++++++
Just look at it without thinking too much, and let your eyes wander around. They will pick up words and your brain will start to boil ; words will start to meld together and concepts will start to grow and end up bursting out of your occiput.
DO NOT use more than 5 times a day !
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else the skull will notice you... |
Friday, 28 April 2023
Helmlings & Potlings
Helmlings, and their cousins, potlings, are tiny humanoid creatures that you often only see the legs of, coming out of the helmet they live in. They abund, of course, in dungeons and other places where you can find discarded helmets and other pieces of armour, as the hat has to be unattended for quite some time before a helmling choses it as its home ; they very rarely happen to elect a helmet kept in an exposition room, but sometimes do, and are akin to pest for the servants made to maintain those rooms, who then have to chase them to get the helm back as it is carried away by two small but fast and steady legs.
Potlings are more of a nuisance, as they will take any contenant left alone as their new dwelling ; you truly can't leave a cauldron or an empty jar outside for more than two days before it starts scooting away with its newly acquired legs. You then have to fight the potling to get it back, or get ambushed on your way to the well a few days later.
Helmlings are tiny, but fierce and brave, oftentimes seen wielding daggers as swords when they show their arms. and will act as a tiny knight would when encountered ; with displays of courage and chivalry. More likely, the helmling has not found a weapon, and will just headbutt you with force to defend itself, if made to. If not armed, it will probably try to scutter away on its tiny legs.
When the creature is sleeping, the hat simply rests upright, and a faint snoring sound can be heard if you have good enough ears.
They dont speak any known or intelligible language, and no attempt to communicate has been met with succes so far ; when they are heard talking to one another, or arguing, it is through some echo-ridden child-like gibberish that they seem to understand fine, but that is so far removed from any dialect, even the most obscure ones, that linguist try their best to evade the subject when it is brought up.
For centuries, wizards and scholars alike have been puzzled by these tiny creatures, as its spawning has never been observed by anyone. You can find a helmling, you can even sometimes capture it, you can even keep it in captivity in a vivarium for years, but no one truly has seen one get inside of a helmet ; they always seem to chose the perfect moment, when nobody is looking, to get inside the hat. Their true nature is still shrouded in mystery and subject to heated debates in the academies, and multiple schools of thougts are conflicting over what they really are and how they reproduce. Teratozoologists are convinced they are, of course, magical creatures, spontaneously appearing when a helm is available, Elficologists insist that they are in fact from the fairy people, while necromancers suppose that they come from the souls of the dead warriors that were originally wearing the armour.
Spontaneous generation hypothesis
It is believed that they just pop out of thin air right inside of the helmet, as maggots would spawn on a chunk of rotting meat. If we can't see it outside of the armour piece, perhaps its because it does not exist outside of the helmet ? Their biology is very misunderstood, as attempts to remove them from their shell without destroying both has always been met with failure. Savants basically know that they do eat, in small quantities from time to time, by bringing the food inside their helmet and making a chewing sound, but it is not known if they do need sustenance, or if they just mimic other living beings. The fact that they are found in dungeons without a regular acces to food might indicate that they are indeed able to survive for a long time without a meal, or more grimly, that adventurer or monster carrion can sustain them quite fine.
The hermit crab idea
Another popular theory among zoologists is that they are akin to hermit crabs, and shed their shell for a bigger one once they are grown enough and don't fit anymore, but, while popular, it is more of a joke that teachers tell their young students as a fact while discussing the weird biology of the helmling.
Faery hypothesis
Those that spent their whole lives studing the litlle folk will tell you with assurance that helmlings and potlings are in fact, fays, a sub-class of the gnome family, to be precise, and that if you cannot encounter a helmling without a helm, it is because they remain invisible until they inhabit it. They would be some kind of trikster folk, as would explain their sometimes playful nature, and their child-like (to our eyes at least) display of chivalry would be a mocking mimicry of the previous users of the helm, instead of a genuine show of honor and culture. Of course, none of that would explain why they would not be burned by the iron, but if the fae folk was an easy subject to study, elficologists would not have chosen it, as they often are people who like to overcomplicate everything, and refuse simple explainations.
Souls of warriors hypothesis
The last and grimmest hypothesis is held by necromancers, mostly younger ones, because the older ones have started looking for a way to turn themselves into liches anyway, and dont really care about things so tiny anymore, is that the helmlings are spirits of the dead warriors, returning to their gear after being slain. They are not affected by attemps to turn the dead, nor have ever been summoned by a necromancer, despite some attempts years ago, so it is more of a musing than a solid theory.
Monday, 24 April 2023
10 Wizards
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Helmlings, and their cousins, potlings, are tiny humanoid creatures that you often only see the legs of, coming out of the helmet they live ...
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All of these discussions of « monster as people » and « evil races » that are all the rage right now actually hit a chord in me, as I reme...
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A great hulking shape of flesh, bones and fur pelts sometimes takes form on the site of fresh battlefields, or in mass graves ; an amalgamat...